全文获取类型
收费全文 | 231篇 |
免费 | 54篇 |
国内免费 | 16篇 |
出版年
2024年 | 1篇 |
2023年 | 2篇 |
2022年 | 7篇 |
2021年 | 2篇 |
2020年 | 4篇 |
2019年 | 3篇 |
2018年 | 6篇 |
2017年 | 15篇 |
2016年 | 17篇 |
2015年 | 6篇 |
2014年 | 18篇 |
2013年 | 25篇 |
2012年 | 22篇 |
2011年 | 22篇 |
2010年 | 16篇 |
2009年 | 26篇 |
2008年 | 22篇 |
2007年 | 20篇 |
2006年 | 12篇 |
2005年 | 11篇 |
2004年 | 8篇 |
2003年 | 4篇 |
2002年 | 6篇 |
2001年 | 8篇 |
2000年 | 4篇 |
1999年 | 3篇 |
1998年 | 3篇 |
1997年 | 1篇 |
1996年 | 2篇 |
1995年 | 1篇 |
1993年 | 3篇 |
1990年 | 1篇 |
排序方式: 共有301条查询结果,搜索用时 718 毫秒
1.
美国空军飞机战伤修理的发展及其对我们的启示 总被引:1,自引:0,他引:1
王立群 《军械工程学院学报》1995,(2)
论述了美国空军战伤修理在方针、组织、培训、战伤修理规程、备件及工具箱、设计、试验数据库、新技术开发和常用抢修技术等方面的发展。同时提出了我空军战伤修理在这些方面的发展建议。 相似文献
2.
未来战争是高新技术的对抗,我们要立于不败,就必须积极主动,知己知彼,避免被动挨打。为此,发展移动式C3I系统势在必行。移动式C3I系统的一个关键问题就是系统的导航定位问题的处理。作者立足实际,为移动式C3I系统建立了系统的导航定位问题的模型。针对引起系统导航定位的各种误差原因予以分析,建立了误差模型并进行了仿真,最后给出仿真结果 相似文献
3.
基于MGEKF的单站无源定位跟踪算法 总被引:1,自引:0,他引:1
单站无源定位跟踪技术具有隐蔽性强、设备简单,系统相对独立等优点,有着广阔的应用前景.为了提高定位精度和收敛速度以满足实时化需求,在现有的基于多普勒变化率的单站无源定位算法的基础上.详细推导了基于MGEKF的定位算法以解决EKF算法的不稳定性,并通过计算机仿真比较了两种算法的性能,结果表明MGEKF定位算法提高了定位精度、收敛速度和稳定度,定位结果能够满足实际需求. 相似文献
4.
针对多无人机在执行侦察、打击任务的过程中携带任务资源的异构性,以及任务对于异构资源的要求,设计了一种改进的基于共识的捆绑算法(consensus-based bundle algorithm, CBBA)。考虑任务价值、任务执行时间窗以及航程代价等条件建立了多无人机对地目标侦察、打击任务分配模型。利用K-medoids聚类分析方法对多无人机进行基于距离和携带资源平衡的聚类,以解决多无人机对于异构资源类型的要求。对打击任务进行子任务生成,并利用改进后的CBBA求解所建立的任务分配模型,通过对比仿真实验验证了算法的可行性和有效性。 相似文献
5.
6.
对纯方位最小二乘估计器,在已知某时刻一个观测距离的情况下,导出了一种伴随型的目标速度估计器.该算法嵌入原最小二乘估计器之中,计算简单且便于工程应用. 相似文献
7.
A genetic algorithm with neighborhood search for the resource‐constrained project scheduling problem
The resource‐constrained project scheduling problem (RCPSP) consists of a set of non‐preemptive activities that follow precedence relationship and consume resources. Under the limited amount of the resources, the objective of RCPSP is to find a schedule of the activities to minimize the project makespan. This article presents a new genetic algorithm (GA) by incorporating a local search strategy in GA operators. The local search strategy improves the efficiency of searching the solution space while keeping the randomness of the GA approach. Extensive numerical experiments show that the proposed GA with neighborhood search works well regarding solution quality and computational time compared with existing algorithms in the RCPSP literature, especially for the instances with a large number of activities. © 2011 Wiley Periodicals, Inc. Naval Research Logistics, 2011 相似文献
8.
A. Garnaev 《海军后勤学研究》2007,54(1):109-114
This paper deals with a two searchers game and it investigates the problem of how the possibility of finding a hidden object simultaneously by players influences their behavior. Namely, we consider the following two‐sided allocation non‐zero‐sum game on an integer interval [1,n]. Two teams (Player 1 and 2) want to find an immobile object (say, a treasure) hidden at one of n points. Each point i ∈ [1,n] is characterized by a detection parameter λi (μi) for Player 1 (Player 2) such that pi(1 ? exp(?λixi)) (pi(1 ? exp(?μiyi))) is the probability that Player 1 (Player 2) discovers the hidden object with amount of search effort xi (yi) applied at point i where pi ∈ (0,1) is the probability that the object is hidden at point i. Player 1 (Player 2) undertakes the search by allocating the total amount of effort X(Y). The payoff for Player 1 (Player 2) is 1 if he detects the object but his opponent does not. If both players detect the object they can share it proportionally and even can pay some share to an umpire who takes care that the players do not cheat each other, namely Player 1 gets q1 and Player 2 gets q2 where q1 + q2 ≤ 1. The Nash equilibrium of this game is found and numerical examples are given. © 2006 Wiley Periodicals, Inc. Naval Research Logistics, 2007 相似文献
9.
Analytical resolution of search theory problems, as formalized by B.O. Koopman, may be applied with some model extension to various resource management issues. However, a fundamental prerequisite is the knowledge of the prior target density. Though this assumption has the definite advantage of simplicity, its drawback is clearly that target reactivity is not taken into account. As a preliminary step towards reactive target study stands the problem of resource planning under a min–max game context. This paper is related to Nakai's work about the game planning of resources for the detection of a stationary target. However, this initial problem is extended by adding new and more general constraints, allowing a more realistic modeling of the target and searcher behaviors. © 2007 Wiley Periodicals, Inc. Naval Research Logistics, 2007 相似文献
10.